This gives the user (aka you) a lot more options to work with. Whereas most 3D-sound is based on either an object-related recording/mix (a couple of mics in a dummy head), or channel-based mixing, ‘Immersive Sound’ uses both technologies, with a channel based approach. We’re not sure Dolby would agree with that statement. The Auro-3D Concept and Audio Formats were designed by the founder and CEO of Galaxy Studios and Auro Technologies, Wilfried Van Baelen, who is participate in the panel discussion at IBC: The immersive sound panel “Immersive Audio from the Big Screen to the Small Screen” on 15 September from 11:30 – 13:00 in the Auditorium.Īuro Technologies, says it was the first ever in history to bring ‘Immersive Sound’ (addition of the third dimension height) with an end-to-end solution for all markets. Even more so with the news that Minnetonka Audio Software will be showcasing the Auro-3D creation software at the show. This year’s IBC is looking more and more like it’s worth the price of admittance, including the airfare to Amsterdam, that goes with it.
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